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Witcher Alchemy

Many from Witchers to mages, blacksmiths to herbalists use the various alchemical ingredients found throughout the world. These are used to create anything from potions to bombs and Witcher Oils. All alchemical creations are based on formulae. These recipes are generally found in the form of scrolls, but some are acquired through word of mouth. Scrolls can be purchased, found or acquired as rewards for services rendered.

Ingredients[]

Mixtures (potions, oils and bombs) are created by combining selected ingredients, which include herbs, monster parts and minerals, with a medium, referred to as a base. The base determines the type of mixture to be created. Alcohol is the base for potions, grease is used for oils, and black powder serves as the base for making bombs.

  • Plant Extracts: petals, leaves and roots can be picked directly from plants.
  • Monster Extracts: After defeating a monster, one can extract components from its corpse.
  • Minerals/Liquid: Available in alchemy shops, they can be purchased without any special skills or knowledge, but they can be relatively expensive.

Special Ingedients[]

Items which can be obtained by slaying unique monsters, and occasionally, from plants. These can be used to create unique potions with powerful effects (often granting additional talents to be used to obtain skills, or granting special skills directly).

Potions[]

The transformations witchers undergo as children enable their mutated bodies to use magic potions that would be deadly to an ordinary person. These potions increase witchers' fighting abilities, render them immune to venoms, enable them to see in the dark. Witchers usually drink magic decoctions in preparation for a fight, but do so less frequently in combat due to lack of time. It should be noted the mages can also concoct Witcher potions, and these potions can be ingested by all humanoid races, though they put themselves at extreme risk by consuming them.

Witchers' potions are toxic and slowly poison a witcher and so they must cleanse their body in the way of meditation, in order to expel the poison from their system. Witchers must be careful when they do consume potions to not overload their systems, lest they be overcome by the poison's effects and at the least become dizzy and disorientated and at the worst, die. Witchers can work to increase their tolerance levels but they can never become immune to the numerous effects.

Name Ingreditents Effect(s) Duration Toxicity Doses
Alghoul

decoction

1 x Dwarven

spirit

5 x Lesser red

mutagen

1 x Algoul bone

marrow

1 x buckthorn

Adrenaline Points are generated more quickly than normal until the first successful enemy attack.

50% Adrenaline Point gain

1800s 70 1
Ancient

Leshen

decoction

1 x Dwarven

spirit

1 × Ancient leshen mutagen 1 × Mandrake root 1 × Ginatia petals 1 × Honeysuckle

Each Sign cast increases Stamina regeneration for the remainder of the fight. 1800s 70 1
Arachas decoction 1 × Dwarven spirit

1 × Arachas mutagen
1 × White myrtle petals

Reduces damage received based on armor and inventory weight: less weight carried and lighter armor means less damage is taken. 1800s 70 1
Archgriffin decoction 1 × Dwarven spirit

1 × Archgriffin mutagen
1 × Ribleaf
1 × Blowball

If any Stamina is available, strong attacks consume all of it and reduce the struck foe's Vitality by 5% after their normal damage is

calculated.

1800s 70 1
Basilisk decoction 1 × Dwarven spirit

1 × Basilisk mutagen
1 × Blowball
1 × Fool's parsley leaves
1 × Beggartick blossoms

Applies a buff increasing the intensity of a randomly selected Sign at dusk and dawn. Lasts longer than other mutagen decoctions. 5760s 40 1
Black Blood 1 × Dwarven spirit

2 × Sewant mushrooms
4 × Ghoul's blood

Witcher's blood injures vampires and necrophages when they wound him. 30s 15 3
Enhanced Black Blood 1 × Black Blood

1 × Alcohest
1 × Hellebore petals
5 × Sewant mushrooms
5 × Ghoul's blood

Witcher's blood injures and knocks back Vampires and Necrophages when they wound him. 45s 15 4
Superior Black Blood 1 × Enhanced Black Blood

1 × White Gull
5 × Hellebore petals
5 × Sewant mushrooms
1 × Han fiber
1 × Nostrix
1 × Rebis

Witcher's blood injures and knocks back Vampires and Necrophages when they wound him. Causes Vampires and Necrophages around Witcher to bleed.

Damage Returned +30%

60s 15 5
Blizzard 1 × Dwarven spirit

5 × White myrtle petals
1 × Golem's heart

Whenever you slay an enemy, time slows for a short period. 15s 25 2
Enhanced Blizzard 1 × Blizzard

1 × Alcohest
1 × Celandine
5 × White myrtle petals
1 × Golem's heart

Improves reflexes and prolongs reaction time. 20s 25 3
Superior Blizzard 1 × Enhanced Blizzard

1 × White Gull 1 × Celandine 4 × White myrtle petals 1 × Sewant mushrooms 1 × Buckthorn 1 × Rebis

After you kill an enemy, Slowdown 60%

During this time, signs cost no stamina when Adrenaline is full.

30s 25 4
Cat 1 × Dwarven spirit

4 × Berbercane fruit
2 × Water essence

Grants sight in total darkness. 60s 15 3
Enhanced Cat 1 × Cat

1 × Alcohest
5 × Berbercane fruit
1 × Cortinarius
3 × Water essence

Grants sight in total darkness and immunity to hypnosis. Extended duration. 120s 15 4
Superior Cat 1 × Enhanced Cat

1 × White Gull
4 × Berbercane fruit
4 × Cortinarius
1 × Moleyarrow
1 × Allspice
1 × Aether

Grants sight in total darkness. Makes immune to hypnosis. 720s 15 3
Chort decoction 1 x Dwarven spirit

1 x Chort mutagen
1 x Puffball
1 x Cortinarius

Provides complete resistance to the Stagger effect and reduces the Knock-down effect to Stagger. 1800s 70 1
Cockatrice decoction 1 x Dwarven spirit

1 x Cockatrice mutagen
1 x Crow's eye

All alchemy creations can be used one additional time. 1800s 70 1
Doppler decoction 1 × Dwarven spirit

1 × Doppler mutagen
1 × Han fiber
1 × Longrube

Increases critical hit damage when attacking from behind. 1800s 70 1
Drowner pheromones 1 × Dwarven spirit

1 × Drowner brain
1 × Sewant mushrooms
1 × Puffball

Drowners will not attack the witcher. 90s 15 1
Earth Elemental decoction 1 × Dwarven spirit

1 × Earth elemental mutagen
1 × Balisse fruit
1 × Pringrape

Increases the witcher's resistance to Vitality-depleting critical effects applied during combat. The resistance level rises the longer the critical effect is applied. 1800s 70 1
Ekimmara decoction 1 × Dwarven spirit

1 × Ekimmara mutagen
1 × White myrtle petals
1 × Mandrake root

Damage dealt to foes regenerates Vitality. 1800s 70 1
Foglet decoction 1 × Dwarven spirit

1 × Foglet mutagen
1 × Fool's parsley leaves
1 × Blowball

Increases Sign Intensity during cloudy weather. 1800s 70 1
Forktail decoction 1 × Dwarven spirit

1 × Forktail mutagen
1 × Moleyarrow
1 × Bryonia

Combining various attacks (strong strikes, fast strikes, Signs) grants a bonus that increases Attack Power for the next attack mounted or Sign Intensity for the next Sign cast. 1800s 70 1
Full Moon 1 × Dwarven spirit

2 × Wolfsbane
1 × Dark essence

Increases maximum Vitality. 60s 25 1
Enhanced Full Moon 1 × Alcohest

1 × Full Moon
2 × Crow's eye
5 × Wolfsbane
2 × Dark essence

Increases maximum Vitality. 90s 25 3
Superior Full Moon 1 × White Gull

1 × Enhanced Full Moon
1 × Mistletoe
1 × Verbena
4 × Crow's eye
4 × Wolfsbane
1 × Quebrith

Increases maximum Vitality. Extended duration. Heals Vitality by an amount equal to current Toxicity.

Max. Vitality is increased by 1000.

180s 25 5
Golden Oriole 1 × Dwarven spirit

4 × Blowball
1 × Light essence

Grants immunity to poisons, neutralizes the effects of poisons already in bloodstream. 60s 20 1
Enhanced Golden Oriole 1 × Alcohest

1 × Golden Oriole
6 × Blowball
1 × Celandine
2 × Light essence

Grants immunity to poisons, neutralizes the effects of poisons already in bloodstream. Extended duration. 120s 20 3
Superior Golden Oriole 1 × White Gull

1 × Enhanced Golden Oriole
4 × Blowball
4 × Celandine
1 × Han fiber
1 × Ranogrin
1 × Quebrith

Extended duration. Poisons now heal instead of doing damage. 180s 20 5
Grave Hag decoction 1 × Dwarven spirit

1 × Grave hag mutagen
1 × Longrube
1 × Cortinarius

Each foe slain accelerates Vitality regeneration for the duration of the battle. 1800s 70 1
Griffin decoction 1 × Dwarven spirit

4 × Griffin mutagen
4 × Oil
1 × Bryonia
1 × Wolf's liver

Taking damage raises damage resistance (up to an upper limit) for the remainder of the fight. 1800s 70 1
Katakan decoction 1 × Dwarven spirit

1 × Katakan mutagen
1 × Verbena
1 × Arenaria

Increases critical hit chance. 1800s 70 1
Killer Whale 2 × Dwarven spirit

5 × Balisse fruit
6 × Buckthorn
5 × Drowner tongue

Increases breath supply while underwater by 50% and improves vision while diving. 180s 15 3
Maribor Forest 1 × Dwarven spirit

3 × Berbercane fruit
1 × Alghoul bone marrow
4 × Drowner tongue

Accelerates the generation of Adrenaline Points. 30s 20 1
Enhanced Maribor Forest 1 × Alcohest

1 × Maribor Forest
5 × Berbercane fruit
1 × Crow's eye
2 × Drowner tongue

Accelerates the generation of Adrenaline Points. Extended duration. 60s 20 3
Superior Maribor Forest 1 × White Gull

1 × Enhanced Maribor Forest
4 × Berbercane fruit
4 × Crow's eye
1 × Hellebore petals
1 × Ribleaf
1 × Vermilion

Accelerates the generation of Adrenaline Points. Extended duration. Grants 1 Adrenaline Point upon consumption. 90s 20 5
Nightwraith decoction 1 × Dwarven spirit

1 × Nightwraith mutagen
1 × Mistletoe
1 × Sewant mushrooms

The Witcher's maximum Vitality is increased with each foe killed. This increase lasts until he meditates or fast travels 1800s 70 1
Noonwraith decoction 1 × Dwarven spirit

1 × Noonwraith mutagen
1 × Ginatia petals
1 × Ergot seeds

Significantly limits the duration of Knockdown, Hypnosis, Stun and Blindness. 1800s 70 1
Petri's Philter 1 × Dwarven spirit

1 × Arenaria
1 × Specter dust

Increases Sign intensity. 30s 25 1
Enhanced Petri's Philter 1 × Alcohest

1 × Petri's Philter
6 × Arenaria
1 × Buckthorn
2 × Specter dust

Increases Sign intensity. Extended duration. 60s 25 3
Superior Petri's Philter 1 × White Gull

1 × Enhanced Petri's Philter
4 × Arenaria
4 × Buckthorn
1 × Longrube
1 × Ranogrin
1 × Rubedo

Increases Sign intensity. Extended duration. Signs always apply their special effects. 90s 25 5
Succubus decoction 1 × Dwarven spirit

1 × Succubus mutagen
1 × Green mold
1 × Allspice

Attack Power grows over the course of a fight until reaching a maximum threshold. 1800s 70 1
Swallow 1 × Dwarven spirit

5 × Celandine
1 × Drowner brain

Accelerates Vitality regeneration. Vitality regeneration pauses for 2 seconds upon receiving damage. 20s 20 1
Thunderbolt 1 × Dwarven spirit

2 × Cortinarius
1 × Endrega embryo

Increases Attack Power. 30s 25 3
Troll decoction 1 × Dwarven spirit

1 × Troll mutagen
1 × Crow's eye
1 × Honeysuckle

Regenerates vitality during and outside of combat. 1800s 70 1
Water Hag decoction 1 × Dwarven spirit

1 × Water hag mutagen
1 × Berbercane fruit

Damage dealt is increased when Vitality is at its maximum. 1800s 70 1
Werewolf decoction 1 × Dwarven spirit

1 × Werewolf mutagen
1 × Beggartick blossoms
1 × Hop umbels

Running, sprinting and jumping outside combat does not use Stamina. 1800s 70 1
White Honey 1 × Dwarven spirit

1 × Honeysuckle

Clears Toxicity and cancels all active potion effects. N/A N/A N/A
White Raffard's decoction 1 x Dwarven spirit

2 x Ribleaf
4 x Nekker heart

Immediately restores a portion of vitality. N/A 30 2
Wraith decoction 1 × Dwarven spirit

1 × Wraith mutagen
1 × Blowball
1 × Nostrix

Whenever a single hit drains more than a third of Vitality, a Quen shield is activated which protects against the next attack. 1800s 70 1
Wyvern decoction 1 × Dwarven spirit

1 × Wyvern mutagen
1 × Moleyarrow
1 × Celandine

Each blow landed increases Attack Power until either the fight ends or damage (other than that from toxicity) is taken. 1800s 70 1

Oils[]

From studying the weaknesses of various monster species, the witchers gained knowledge that allowed them to develop deadly blade coatings. These coatings, referred to as oils, employ simple magic and are adapted to take advantage of vulnerabilities in each beast's physiology.

For example, knowing that he may face a ghoul, the witcher prepares Necrophage Oil and coats his weapon with it before the battle. The oil will also be effective against other necrophages like graveirs.

Oils are created much like other mixtures, the ingredients are mixed with a base, which in this case is grease.

Blades can be coated with oils at any time, but it does take time to do this, so the middle of a battle is not considered a "good" time. Blades and arrows alike used by non-witchers can be coated in these oils, but they are typically of exclusive use to witchers as they have been specifically trained to combat these monsters, and as such, it is a rarity to see, for example, a town guard using an oil to fight a creature.

Name Ingredients Effect(s)
Beast Oil 1 × Dog tallow

2 × Wolf's liver

+10% Attack power versus Beasts
Enhanced Beast Oil 5 × Bear fat

1 × Beast oil
1 × Bear hide
1 × Celandine
1 × Puffball
1 × Bison grass

+25% Attack power versus Beasts
Superior Beast Oil 1 × Alchemy paste

1 × Enhanced beast oil
1 × Cockatrice stomach
1 × Celandine
1 × Puffball
1 × Bison grass
1 × Rubedo

50% Attack power versus Beasts
Cursed Oil 1 × Dog tallow

4 × Wolfsbane

+10% Attack power versus Cursed Ones
Enhanced Cursed Oil 1 × Bear fat

1 × Cursed oil
1 × Ekimmara hide
1 × Puffball
1 × Wolfsbane
1 × Balisse fruit
1 × Wolf's liver

25% Attack power versus Cursed Ones
Superior Cursed Oil 1 × Alchemy paste

1 × Enhanced cursed oil
1 × Ekimmara hide
1 × Cave troll liver
1 × Wolfsbane
1 × Mistletoe
1 × Rubedo

50% Attack power versus Cursed Ones
Draconid Oil 1 × Dog tallow

4 × Ergot seeds

+10% Attack power versus Draconids
Enhanced Dracoind Oil 1 × Bear fat

1 × Draconid oil
1 × Cockatrice stomach
1 × Nekker warrior's liver
1 × Moleyarrow
1 × Arenaria
1 × Bryonia

25% Attack power versus Draconids
Superior Draconid Oil 1 × Alchemy paste

1 × Enhanced draconid oil
1 × Cockatrice stomach
1 × Nekker warrior's liver
1 × Nostrix
1 × Bryonia
1 × Albedo

50% Attack power versus Draconids
Elementa Oil 1 × Dog tallow

4 × Puffball

+10% Attack power versus Elementa
Enhanced Elementa Oil 1 × Bear fat

1 × Elementa oil
1 × Moleyarrow
1 × Puffball
1 × Allspice
1 × Honeysuckle
1 × Buckthorn

25% Attack power versus Elementa
Superior Elementa Oil 1 × Alchemy paste

1 × Enhanced elementa oil
1 × Nostrix
1 × Essence of wraith
1 × Allspice
1 × Honeysuckle
1 × Albedo

50% Attack power versus Elementa
Hanged Man's Venom 1 × Dog tallow

4 × Arenaria

+10% Attack power versus humans and nonhumans
Enhanced Hanged Man's Venom 1 × Bear fat

1 × Hanged Man's Venom
1 × Han fiber
1 × Nekker eye
1 × Fool's parsley leaves
1 × Arenaria
1 × Mandrake root

10% Attack power versus humans and nonhumans
Superior Hanged Man's Venom 1 × Alchemy paste

1 × Enhanced Hanged Man's Venom
1 × Bloodmoss
1 × Devourer's blood
1 × Fool's parsley leaves
1 × Green mold
1 × Quebrith

10% Attack power versus humans and nonhumans
Hybrid Oil 1 × Dog tallow

4 × White myrtle petals

+10% Attack power versus Hybrids
Enhanced Hybrid Oil 1 × Bear fat

1 × Hybrid oil
1 × Erynia eye
1 × Ginatia petals
1 × White myrtle petals
1 × Hornwort
1 × Bryonia

25% Attack power versus Hybrids
Superior Hybrid Oil 1 × Alchemy paste

1 × Enhanced hybrid oil
1 × Erynia eye
1 × Ginatia petals
1 × White myrtle petals
1 × Bison grass
1 × Albedo

50% Attack power versus Hybrids
Insectoid Oil 1 × Dog tallow

4 × Ranogrin

+10% Attack power versus Insectoids
Enhanced Insectoid Oil 1 × Bear fat

1 × Insectoid oil
1 × Endrega heart
1 × Puffball
1 × Ranogrin
1 × Hornwort
1 × Honeysuckle

25% Attack power versus Insectoids
Superior Insectoid Oil 1 × Alchemy paste

1 × Enhanced insectoid oil
1 × Endrega heart
1 × Puffball
1 × Hornwort
1 × Bloodmoss
1 × Hydragenum

50% Attack power versus Insectoids
Necrophage Oil 1 × Dog tallow

4 × Blowball

+10% Attack power versus Necrophages
Enhanced Necrophage Oil 4 × Bear fat

1 × Necrophage oil
1 × Rotfiend blood
1 × Blowball
1 × Arenaria
1 × Pringrape
1 × Cortinarius

25% Attack power versus Necrophages
Superior Necrophage Oil 5 × Alchemy paste

1 × Enhanced necrophage oil
1 × Devourer's blood
1 × Beggartick blossoms
1 × Arenaria
1 × Pringrape
1 × Hydragenum

50% Attack power versus Necrophages
Ogroid Oils 1 × Bear fat

4 × Ginatia petals

+10% Attack power versus Ogroids
Enhanced Ogroid Oils 2 × Bear fat

1 × Ogroid oil
1 × Cave troll liver
1 × Longrube
1 × Ranogrin
1 × Ginatia petals
1 × Ribleaf

25% Attack power versus Ogroids
Superior Ogroid Oils 2 × Alchemy paste

1 × Enhanced ogroid oil
1 × Cave troll liver
1 × Arenaria
1 × Ranogrin
1 × Ribleaf
1 × Aether

50% Attack power versus Ogroids
Relict Oils 1 × Dog tallow

5 × Mistletoe

+10% Attack power versus Relicts
Enhanced Relict Oils 1 × Bear fat

1 × Relict oil
1 × Water hag tooth
1 × Cave troll liver
1 × Beggartick blossoms
1 × Hop umbels
1 × Green mold

25% Attack power versus Relicts
Superior Relict Oils 4 × Alchemy paste

1 × Enhanced relict oil
1 × Devourer's blood
1 × Hop umbels
1 × Beggartick blossoms
1 × Green mold
1 × Nigredo

50% Attack power versus Relicts
Specter Oil 1 × Bear fat

4 × Arenaria

+10% Attack power versus Specters
Enhanced Specter Oil 1 × Bear fat

1 × Specter oil
1 × Essence of wraith
1 × Arenaria
1 × Mistletoe
1 × Wolf's liver

25% Attack power versus Specters
Superior Specter Oil 1 × Alchemy paste

1 × Enhanced specter oil
1 × Essence of wraith
1 × Longrube
1 × Mistletoe
1 × Ergot seeds
1 × Rebis

50% Attack power versus Specters
Vampire Oil 2 × Dog tallow

4 × Ducal water

+10% Attack power versus Vampires
Enhanced Vampire Oil 2 × Bear fat

1 × Vampire oil
1 × Fifth essence
1 × Wine stone
1 × Cortinarius
1 × Wolfsbane
1 × Ribleaf

25% Attack power versus Vampires
Superior Vampire Oil 2 × Alchemy paste

1 × Enhanced vampire oil
1 × Fifth essence
1 × Wine stone
1 × Cortinarius
1 × Wolfsbane
1 × Vermilion

50% Attack power versus Vampires

Bombs[]

The formulae for explosives or bombs were brought by merchants from faraway Zerrikania. These devices are rare. Traditional witcher training does not include any schooling in bomb use, but thanks to their basic alchemy abilities, witchers are capable of making and using explosives, as is anyone with alchemical talent. In contrast to potions and oils, anyone can use these safely, provided of course they do not injure themselves with the bomb.

Bombs are made much like other mixtures. Their ingredients are mixed with a base, namely black powder.

Name Ingredients Effect(s) Description
Dancing Star 1 x Saltpeter

2 x Allspice

13s Effect duration

300 Fire damage

Produces a fiery explosion that ignites the surrounding area. Enhanced and extended effect. Destroys monster nests.
Devil's Puffball 1 × Saltpeter

2 × Sewant mushrooms

30s Effect duration

+100 Poison damage

Releases a cloud of poison when detonated.
Dimertium Bomb 1 x Saltpeter

2 x Wolfsbane

30s Effect duration Releases a cloud of dimeritium slivers that block magic and monsters' magic abilities. The blockade survives for a short time after the cloud dissipates.
Dragon's Dream 1 × Saltpeter

2 × Phosphorus

30s Effect duration

600 Fire damage

Releases a cloud of gas that exploded when ignited. Enhanced effect and chance to apply Burning. Foes it kills explode, wounding others nearby.
Grapeshot 2 × Saltpeter

2 × Calcium Equum

350 Physical damage

350 Silver damage
5 Fire damage

Inflicts shrapnel damage to foes within its explosion radius. Deals a small amount of fire damage. Destroys monster nests.
Moondust 1 × Saltpeter

2 × Quicksilver solution

N/A Contains silver splinters that temporarily prevent monsters from transforming.
Northern Wind 1 x Saltpeter

1 x Nostrix

10s Effect duration Freezes foes. Blows landed on frozen foes deal additional damage. Extended duration. Chance of instant kill.
Samum 1 × Saltpeter

2 × Celandine

100% Critical hit chance

8s Effect duration

Blinds opponents within its explosion radius. Extended duration. The first hit landed on a blinded opponent is always critical. Destroys monster nests.
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